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Artlantis studio 6.5 tutorial freeArtlantis studio 6.5 tutorial free
Mac OS X. Autodesk Revit. SketchUp Pro. Previous Versions. Artlantis Full versions, updates, plug-ins, etc. Artlantis 7 Full versions, updates, plug-ins, etc. Artlantis 5 Full versions, updates, plug-ins, etc.
Artlantis 4 Full versions, updates, plug-ins, etc. Follow-up Software Training Schools, students and teachers. The shininess setting has changed compared to version 5. The reflection is already very blurry with a shininess value of , while in version 5, to get the same result the shininess was at In version 6. So if you open a V5 file, you should always check the shininess values to avoid a significant increase in the calculation time in V6. The materials sampling value and the shininess are the two most time-consuming parameters regarding the materials rendering time.
For a sandblasted glass effect, we play with the blur of refraction. The blur is also dependent on the distance of the objects seen through the sandblasted glass. On the other hand, it is necessary to pay attention to the number of polygons of the geometry on which the neon is applied.
Indeed, to calculate the lighting, a ray is launched from each polygon with Neon shader. Neon glass shader can be used to enhance the lighting of a scene and give it more realism. In the image below only the artificial lights and the neon glass were used to illuminate the scene:. However, in order not to increase the calculation times too much, care must be taken not to apply the neon glass to double glazing.
Indeed, if you apply neon glass on a geometry with two sides, the neon light will be sent inwards, but also to the outside, and in addition to the two faces, thus generating useless calculations:. The solution to limiting the calculation times, if the model has double glazing, is to reassign a new material to the inner pane, to apply the neon glass only on this material and to use glass on the rest of the geometry of the window.
Activate the selection mode by facet, select the inner pane, rename the copy of the material, confirm with OK:. Drag the Neon Glass shader onto the new material and set the desired Lumen value:. Artlantis 6. Rendering parameters. The rendering parameters dialog is used to set the engine parameters. Irradiance Cache. Image calculated with Accuracy set to Irradiance Cache. Image calculated with Accuracy set to The spots on the walls disappeared without losing the details of the shadows.
The calculation time does not increase much when you increase the interpolation value. Tip: Use interpolation at 5 in case of a low light scene, otherwise interpolation at 1 is sufficient. Materials sampling. Tip: Use a value of 1 or 2 for fast rendering with little grain. For good quality in reasonable time, 3 or 4 will be sufficient in most cases.
Light sampling. Ambiant occlusion. Exposure vs. White balance. HDRI background image. Light cone. Materials shininess. Tip: Use a shininess at for a good quality blurred reflection. Sandblasted glass. Tip: To obtain the sanded glass effect without increasing the calculation time, you must suppress the reflection ie: black reflection color , increase the shininess of the reflection to and adjust the refraction shininess to Neon shader.
Tip: Do not apply the Neon shader on too detailed geometry. Neon glass shader. Autodesk Revit. SketchUp Pro. Other Versions. Artlantis Full versions, updates, plug-ins, etc. Artlantis 6 Full versions, updates, plug-ins, etc.
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